#if !BESTHTTP_DISABLE_SIGNALR_CORE using BestHTTP; using BestHTTP.Connections; using BestHTTP.Examples.Helpers; using BestHTTP.SignalRCore; using BestHTTP.SignalRCore.Encoders; using System; using UnityEngine; using UnityEngine.UI; namespace BestHTTP.Examples { public sealed class HubWithPreAuthorizationSample : BestHTTP.Examples.Helpers.SampleBase { #pragma warning disable 0649 [SerializeField] private string _hubPath = "/HubWithAuthorization"; [SerializeField] private string _jwtTokenPath = "/generateJwtToken"; [SerializeField] private ScrollRect _scrollRect; [SerializeField] private RectTransform _contentRoot; [SerializeField] private TextListItem _listItemPrefab; [SerializeField] private int _maxListItemEntries = 100; [SerializeField] private Button _connectButton; [SerializeField] private Button _closeButton; #pragma warning restore // Instance of the HubConnection HubConnection hub; protected override void Start() { base.Start(); SetButtons(true, false); } void OnDestroy() { if (hub != null) hub.StartClose(); } public void OnConnectButton() { // Server side of this example can be found here: // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/ IProtocol protocol = null; #if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK protocol = new MessagePackProtocol(); #else protocol = new JsonProtocol(new LitJsonEncoder()); #endif // Crete the HubConnection hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._hubPath), protocol); hub.AuthenticationProvider = new PreAuthAccessTokenAuthenticator(new Uri(base.sampleSelector.BaseURL + this._jwtTokenPath)); hub.AuthenticationProvider.OnAuthenticationSucceded += AuthenticationProvider_OnAuthenticationSucceded; hub.AuthenticationProvider.OnAuthenticationFailed += AuthenticationProvider_OnAuthenticationFailed; // Subscribe to hub events hub.OnConnected += Hub_OnConnected; hub.OnError += Hub_OnError; hub.OnClosed += Hub_OnClosed; hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev)); // And finally start to connect to the server hub.StartConnect(); AddText("StartConnect called"); SetButtons(false, false); } public void OnCloseButton() { if (hub != null) { hub.StartClose(); AddText("StartClose called"); SetButtons(false, false); } } private void AuthenticationProvider_OnAuthenticationSucceded(IAuthenticationProvider provider) { string str = string.Format("Pre-Authentication Succeded! Token: '<color=green>{0}</color>' ", (hub.AuthenticationProvider as PreAuthAccessTokenAuthenticator).Token); AddText(str); } private void AuthenticationProvider_OnAuthenticationFailed(IAuthenticationProvider provider, string reason) { AddText(string.Format("Authentication Failed! Reason: '{0}'", reason)); } /// <summary> /// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point. /// </summary> private void Hub_OnConnected(HubConnection hub) { AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name)); SetButtons(false, true); // Call a parameterless function. We expect a string return value. hub.Invoke<string>("Echo", "Message from the client") .OnSuccess(ret => AddText(string.Format("'<color=green>Echo</color>' returned: '<color=yellow>{0}</color>'", ret)).AddLeftPadding(20)); AddText("'<color=green>Message from the client</color>' sent!") .AddLeftPadding(20); } /// <summary> /// This is called when the hub is closed after a StartClose() call. /// </summary> private void Hub_OnClosed(HubConnection hub) { AddText("Hub Closed"); SetButtons(true, false); } /// <summary> /// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages. /// </summary> private void Hub_OnError(HubConnection hub, string error) { AddText(string.Format("Hub Error: <color=red>{0}</color>", error)); SetButtons(true, false); } private void SetButtons(bool connect, bool close) { if (this._connectButton != null) this._connectButton.interactable = connect; if (this._closeButton != null) this._closeButton.interactable = close; } private TextListItem AddText(string text) { return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect); } } public sealed class PreAuthAccessTokenAuthenticator : IAuthenticationProvider { /// <summary> /// No pre-auth step required for this type of authentication /// </summary> public bool IsPreAuthRequired { get { return true; } } #pragma warning disable 0067 /// <summary> /// Not used event as IsPreAuthRequired is false /// </summary> public event OnAuthenticationSuccededDelegate OnAuthenticationSucceded; /// <summary> /// Not used event as IsPreAuthRequired is false /// </summary> public event OnAuthenticationFailedDelegate OnAuthenticationFailed; #pragma warning restore 0067 private Uri authenticationUri; public string Token { get; private set; } public PreAuthAccessTokenAuthenticator(Uri authUri) { this.authenticationUri = authUri; } public void StartAuthentication() { var request = new HTTPRequest(this.authenticationUri, OnAuthenticationRequestFinished); request.Send(); } private void OnAuthenticationRequestFinished(HTTPRequest req, HTTPResponse resp) { switch (req.State) { // The request finished without any problem. case HTTPRequestStates.Finished: if (resp.IsSuccess) { this.Token = resp.DataAsText; if (this.OnAuthenticationSucceded != null) this.OnAuthenticationSucceded(this); } else // Internal server error? AuthenticationFailed(string.Format("Request Finished Successfully, but the server sent an error. Status Code: {0}-{1} Message: {2}", resp.StatusCode, resp.Message, resp.DataAsText)); break; // The request finished with an unexpected error. The request's Exception property may contain more info about the error. case HTTPRequestStates.Error: AuthenticationFailed("Request Finished with Error! " + (req.Exception != null ? (req.Exception.Message + "" + req.Exception.StackTrace) : "No Exception")); break; // The request aborted, initiated by the user. case HTTPRequestStates.Aborted: AuthenticationFailed("Request Aborted!"); break; // Connecting to the server is timed out. case HTTPRequestStates.ConnectionTimedOut: AuthenticationFailed("Connection Timed Out!"); break; // The request didn't finished in the given time. case HTTPRequestStates.TimedOut: AuthenticationFailed("Processing the request Timed Out!"); break; } } private void AuthenticationFailed(string reason) { if (this.OnAuthenticationFailed != null) this.OnAuthenticationFailed(this, reason); } /// <summary> /// Prepares the request by adding two headers to it /// </summary> public void PrepareRequest(BestHTTP.HTTPRequest request) { if (HTTPProtocolFactory.GetProtocolFromUri(request.CurrentUri) == SupportedProtocols.HTTP) request.Uri = PrepareUri(request.Uri); } public Uri PrepareUri(Uri uri) { if (!string.IsNullOrEmpty(this.Token)) { string query = string.IsNullOrEmpty(uri.Query) ? "?" : uri.Query + "&"; UriBuilder uriBuilder = new UriBuilder(uri.Scheme, uri.Host, uri.Port, uri.AbsolutePath, query + "access_token=" + this.Token); return uriBuilder.Uri; } else return uri; } } } #endif